TryLoad๋ฅผ ์ฌ์ฉํ์ฌ TSoftObjectPtr์ Loadํ๋ ๊ฒฝ์ฐ
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๐งญ Devlog/์ค๋ต๋
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์๋ชป๋ ๋ถ๋ถFSoftObjectPath SkeletalMeshPath(Mesh.ToSoftObjectPath());USkeletalMesh* SkeletalMesh = Cast(SkeletalMeshPath.TryLoad());if (SkeletalMesh != nullptr){ MeshesToMerge.Add(SkeletalMesh);}์์ ๋ ๋ถ๋ถTSoftObjectPtr MeshPtr = MeshArray.Get(Index);if (!MeshPtr.IsNull()){ USkeletalMesh* SkeletalMesh = MeshPtr.LoadSynchronous(); if (ensureAlways(SkeletalMesh)) { MeshesToMerge.Add(SkeletalMesh); }}๋ฌด์์ด ์..