๐ 2025-06-08 TIL
ยท
๐งญ Devlog/TIL
์ค๋ ํ ์ผWeaponBase ๋ฆฌํฉํ ๋งGetFireStart() / GetFireDirection()ํ๋ ์ด์ด → ์นด๋ฉ๋ผ ๊ธฐ์คAI → Muzzle ์์ผ ๊ธฐ์คApplyRecoil() ๋ก์ง ๋ถ๋ฆฌ์นด๋ฉ๋ผ ํ๋ค๋ฆผ(๋ฆฌ์ฝ์ผ) ↔ Direction ํผ์ง(Spread) ์คํ ๋ถ๋ฆฌDoFire() ํ๋ฆ: Start → Dir (Spread) → LineTrace → PlayMuzzleEffect()๋ฐ์ฌ ์ดํํธUNiagaraSystem* MuzzleFX + USoundBase* FireSoundSpawnSystemAttached() / SpawnSoundAttached() ํ๊บผ๋ฒ์ ์ฒ๋ฆฌNiagara MuzzleFlash ์ธํ
Emitter 2๊ฐ (Flame 0.1 s + Smoke 1 s)Spawn Burst Instantane..